

Pool of Radiance has also added a couple of new character classes to the game, which total eight: Fighter, ranger, paladin, barbarian, rogue, sorcerer, monk and cleric. I'm adding this here, because each race will be given a varying amount of character points that can be distributed over these six statistics. Strength, dexterity, charisma, intelligence, constitution and wisdom are all in here, and don’t you believe that it doesn’t affect the overall game. Did I forget to mention that? Yes, PoR has the usual attributes associated with traditional dice and paper RPGs. If you pick a half-orc, you will have yourself a big tough brute to start out with, but don’t plan on making him your leader since he starts with lower charisma. Each race has its benefits, both long and short term. From there you can choose what race you would like the new character to be and you have several to pick from: human, elf, half-elf, dwarf, halfling and half-orc. For starters I obviously got to pick their names. Since I’m not into using pre-made, I chose to create my own team. The game has several pre-made characters to choose from or you can create your own. Once you are ready to begin the real game, you are given the option to assemble a team of up to four characters. A diagram button to the right of that allows you to pick how you want to form you party (how you want them to walk strategically) and then a last button that switches the movement action from one character to the entire group. Under the colored bars is an icon that indicates who you have set as the leader of your party. First, it acts as an easier way to select a single character in case they are all grouped together and you can’t click on him or her because another character is in the way and second, the bar is a health meter. This color coincides with a small colored bar located in the bottom right hand corner of the screen. Now, when I say that, I am referring to the colored circle that appears underneath them when selected independently. First, each character in my party was assigned a different color.

So I was pleasantly surprised to see that PoR kept things a bit simpler. Now, I will admit, that certain 'massive' RPGs in the past have somewhat overwhelmed me with the monumental amount of controls and with the user interface.
